Originality doesn't extend to the plot, howeverIn the single-player campaign, you play Captain Max, a former starship commander in the Statian military who's drafted back into active duty during an invasion by the evil Qalan and Trexon EmpiresSo the story deals with the standard one-man-against-the-alien-hordes shtick, albeit with the rather interesting addition of a love storyAt the same time as Max is trying to save Statia, he's also searching star systems for his missing fiancee, a fellow officer with the much more exotic name of Seeng-SiA fair bit of the game is spent with the hero dithering over his duty and chucking it all to search for his woman, which gives the game a bit of teen-love cheese, as nobody over 17 actually thinks like Captain Max
Still, much of this tale is fairly well told, regardless of the lapses into 90210 melodramaThe one huge flaw is that every plot point is described through text, as though you're playing the game via instant messengerAs the budget apparently didn't allow for any cutscene production, a single screen filled with a drab starfield map and a huge block of tiny, hard-to-read green-on-black text conveys all of the story and dialogueEven some full missions take place here and are resolved entirely through answering questionsMany of the lines are well written, although apparently the designers realized this and allowed the writer free rein to ramble on to absurd lengthsScenes meander for many, many minutes, and you're stuck waiting for every single line to slowly pop up onscreen because you can't skip aheadAll of this dialogue goes beyond sci-fi boilerplate to help develop realistic characters with depth and personality (like your snarky computer assistant, Citron), although it's hard to appreciate any of it when you're screaming "Get on with it!" at your monitorMore appeal is lost due to the text scaling in lower-resolution displaysLetters are shrunk to what looks like an 8-point height and scrunched so tightly together that you soon squint your way into serious eyestrain or a king-size headacheKeep eyedrops and ibuprofen on handIt will be a great fun to get your desired SWG Creditsin a short whileDon't waste your valuable time anywhere, just place an order for you to Buy SWG Credits then the Cheap SWG Creditswill be in your mail box in a short while.
Shattered Suns isn't particularly easy on the eyes during missions, eitherShip design is generic, textures are plain, and the lighting and shadow effects are so primitive that there is no depth to any of the modelsStar systems are just as rough and ready, with basic planet types like Earth look-alikes and lava worldsThe background is really odd looking, too, due to the inclusion of so much green nebulae gas that it overwhelms what should be a very black outer spaceAt times, this backdrop is so green and lush that it seems more like you're waging war in front of an English country garden than the inky darkness of spaceShip movements and explosions are nothing short of embarrassingVessels avoid colliding with planets by simply jerking to one side or the other, and the usual pyrotechnics of ships going ka-boom have been replaced with wimpy puffs of smoke and chunks of debris flying in all directionsAnd despite the game's low-rent appearance, loading times can be onerousInitially loading the game up takes so long that you can not only safely duck out of the room to make a sandwich, you just might have time to bake the bread, too
Of course, really ugly games sometime boast some really stellar gameplayBut that isn't the case here, as Shattered Suns is just as unappealing within as it is withoutThe game sort of blends typical RTS gaming with 4X space sims, with campaign missions that are split among building fleets for combat, focusing on space-station base building, and fulfilling economic duties such as setting up a trade route or gathering resourcesYou generally accept an order at the beginning of the assignment to do something like juggle the game's three resources of crystals, ore, and credits in an effort to repair ships, set up a mining operation on a moon, or simply crank out ships and blast into a system to annihilate the enemyEverything is pretty straightforwardMost resource management can be done with a couple of clicksTo mine a planet for ore, for example, all you need to do is load up a ship with miners and send it on its wayCombat is equally simplistic, with the only complication provided by the ability to rig up different ship production lines on space stations to crank out vessels for different purposesSo you can build one line of ships with huge storage capacity to serve as cargo carries, another line with serious weaponry and armor for front-line combat, and so onWe know what our buyers need so we offer an instant way of cheap SWG Credits the cheapest SWG Credits deliveryIf you have a hurry using of Star Wars Galaxies Credits, you can Buy SWG CreditsWe can deliver your Cheap SWG Creditson the order in a short whileWe have been a SWG CreditsPayPal confirmed seller of Star Wars Galaxies Credits for years, so it is securest and safest to Buy SWG Credits from us.
None of these actions are particularly interestingResource management is a dull production-line affair where you shuffle goods from one space station to another to boost ship productionCombat, in both the campaign and the skirmish mode--which happens to be the only other way to play the game, as there is no multiplayer option--mainly involves band-selecting fleets and then right-clicking on enemies to start lasers blasting in scraps that are just as ridiculously drawn out (20 minutes to take out a few pirates? Really?) as the interminable between-mission dialogueMost of the challenge comes from trying to figure out exactly what you're supposed to be doing when missions start, as there are few instructions given out after the initial orders are passed along on the main map/text screenCombat missions often dump you blind into a system and leave you aimlessly flying around until you discover the ship you're supposed to escort, the enemies you need to exterminate, or whatever elseThe only serious drama during battles is provided by the drum-thumping scoreEven then, the pounding is so relentless that you'll soon want to turn off the music and enjoy the silent vacuum of space
Worst of all, the 3D engine for space battles is just about meaninglessIt doesn't add serious tactical considerations; you can essentially ignore the extra plane and click directly on enemies, space stations, and planets just as you would in a typical 2D RTSIf anything, it just gets in the way due to some annoying camera issuesFor starters, everything moves all the timeShips float randomly through space the moment that they leave space stations, which makes it tough to keep them in viewLocking the camera by left-clicking on an object like a planet or a moon helps somewhat when it comes to keeping an eye on an entire region of space, but even then every interstellar body is orbiting something else, so you still experience a lot of irritating "Stop the world, I want to get off!" momentsYou can scroll way back to view an entire system at long range, but this turns ships into tiny dots and makes the game just as unmanageable as it is when you're looking at a close-up whirl of soaring vessels and rotating planetsJust come and buy you desiredSWG Credits and getsome other information from SWG Credits, Buy SWG Credits, Cheap SWG Credits, Star Wars Galaxies Credits.
Cases, if you feel the 3D RTS space for the talks and heading off to the mall may be better Homeworld bin to go caving in the old copy It is almost better than 10 beds will remain a classic smash-year-old Sands Please see more information SWG Credits, Buy SWG Credits, Cheap SWG Credits, Star Wars Galaxies Credits.